CSR demonstration product · Read-only evidence record · Not a public software release

Why consider it?

The current game offers fictional matches but no dedicated practice curriculum. Players could benefit from repeatable ways to learn game controls and contact timing without the pressure of a full match.

Proposed outcome

Optional, synthetic-only practice for serving, receiving, passing, setting, attacking, blocking and defense. Clear instructions, repeatable setups and accessible feedback should explain game mechanics without implying real-athlete evaluation or guaranteed improvement.

Intended audience and benefit

New and returning game players, including people who prefer untimed instruction and adjustable assistance. Youth appeal requires specialist review; age or ability must not be inferred from gameplay.

Explicit exclusions

No medical, injury, recruiting, scholarship or guaranteed-performance claims. No accounts, real participant records, saved training history, uploads, messaging, payments, trackers, external rankings or personal-data collection. No changes to the accepted match authority without a separately reviewed scope.

Privacy and security assessment

Keep practice state in local memory. No network integration or persistent visitor records. Review new inputs for bounds, pause/restart behavior and safe resets. Any expansion of the data boundary requires a separate decision.

Accessibility and content review

Equivalent keyboard, controller and touch controls; readable instructions, non-color feedback, reduced motion, adjustable timing and fatigue-aware optional breaks. Independent accessibility and coaching-content reviewers are required and currently VACANT. Do not present game drills as certified coaching.

Contribution gate

Maintainer decision and scoped authorization first. Appoint real reviewers; do not substitute the maintainer for independent review. Resolve contribution rights and terms before accepting outside code. Create a separate branch only after APPROVED FOR DEVELOPMENT.

Audit and merge gate

Pin the baseline and proposed commit. Run bounded input, lifecycle, privacy, accessibility and regression tests. Inventory dependencies and assets; review vulnerabilities, provenance and secret scans. Human reviewers examine failures and limitations. No self-escalation or direct proposed-to-released transition.

Release gate

Record accepted before/after evidence, merge authority, exact commit/tree and distributable artifact hashes. Recheck licenses, platform qualification, device acceptance and rollback. Release and deployment require separate authorization; store uploads are not implied.

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